Analytics pt 3: Custom events and conversion funnels
How to design, implement, and visualize custom events in Unity Analytics using class hierarchies, a centralized sender, and conversion funnels in the Dashboard.
Tangara Studio mixes art and engineering to ship indie games, gamified products, and tailor-made software, with the craft of a studio that plays what it builds.
Based in Viña del Mar, Chile, we're a small crew that mixes art and software craft to build games and gamified products, and to help other teams design experiences with real engagement and retention at their core.
Leads vision and production, keeping art and code moving toward the same goal.
Shapes the visual identity of every character and world we ship.
Brings characters to life frame by frame, from sketch to motion.
Connects the studio with players, press, and partners.
Wears whatever hat the day needs. Probably fixing a bug right now.
We love video games so much we've learned how to create, implement, and deliver them end to end.
A happy, loyal customer buys more. We design playful, challenging journeys that show you care.
Extensive product experience to set up processes, remove bottlenecks, and streamline the customer journey.
Beyond design, we build software components that meet global standards for scale and performance.

How to design, implement, and visualize custom events in Unity Analytics using class hierarchies, a centralized sender, and conversion funnels in the Dashboard.

Technical guide to integrating Unity Analytics: Dashboard setup, environment management, SDK initialization, and proper handling of user consent.

Cómo diseñar, implementar y visualizar eventos custom en Unity Analytics usando jerarquía de clases, un sender centralizado y funnels de conversión en el Dashboard.

Guía técnica para integrar Unity Analytics: configuración del Dashboard, gestión de ambientes, inicialización del SDK y manejo correcto del consentimiento del usuario.
Investors, brands exploring gamification, or fellow studios, let's talk.